All U.S. Real Game Series programs were developed by NLWC and the National Occupational Information Coordinating Committee (NOICC) and its network of State Occupational Information Committees (SOICCs). When the NOICC-SOICC network was de-funded in 2000 and The Real Game Series partnership was transferred by the U.S. Department of Education (OVAE) to America's Career Resource Network Association (ACRNA), a voluntary association of former SOICC Directors. Real Game Series programs have been shipped to over 30,000 U.S. schools and community agencies to date. Many long-time users of earlier editions are now migrating to The Real Game 2.1 Digital Edition.
Real Game National Evaluation (2007)
Real Game Digital U.S. National Pilot Report (2008)
VIDEOS Click here to view short Real Game sequences featuring students, teachers, administrators, parents, and community members.
Online tutorials are now available for the brand new digital edition of The Real Game (The Real Game 2.1):
What is The Real Game? (17:01 mins)
See a short overview of the contents, activities, goals and outcomes of The Real Game
The New Career Paradigm (17:20 mins)
See how perceptions of the processes and outcomes of career development have changed and learn why we must prepare students for success in life, not just work or education.
Register and Activate (3:16 mins)
Learn how to register and activate a 14-day FREE Trial License or a two-year Site License
Manage Classes (9:30 mins)
Learn how to create classes, enter students, organize teams and assign job roles to students
Overview of Facilitator Zone (20:25 mins)
Learn how to access and use all program components, functions, lesson plans and resources for facilitators
Overview of Student Zone (19:20 mins)
View the activities and resources available for students to access from school or home that complement classroom or group learning activities.
Note: You will need Windows Media Player to view these tutorials. Free downloads for PCs and Macs are available at: Windows Media Player Download
All programs are effective for a range of ages. For example, The Play Real Game for primary schools is effective in juvenile justice with teens and young adults with low reading levels and attitudes are issues. The Real Game 2.1 Digital is ideal for middle grades, but works well in foster care settings, summer camps, and adult settings where literacy, readiness and behavior are challenges. The Be Real Game is ideal in high schools, and effective in colleges and universities.
For details on The Real Game Series in the U.S., visit http://www.realgame.orgor click on the logo of a program (left) or a name below:
The Play Real Game (Grades 3/4+ Ages 7+)
The Make It Real Game (Grades 5/6+ Ages 9+))
The Real Game 2.1 Digital Edition (Grades 7/8+ Ages 11+)
The Be Real Game (Grades 9/10+ Ages 13+)
The Get Real Game (Grades 11/12+ Ages 16+)
Real Times, Real Life (Adults Ages 18+)
For more Information:
Toll Free: 1-888-700-8940 Email: email@example.com
National Life/Work Center, 1410 King Street, Alexandria, VA 22314